Upgrades are a feature in the Warfare series. It upgrades a unit's damage, defense, reinforcement speed, etc. It is only available in the campaign modes and is purchased with XP, which is acquired through killing enemies and as a bonus for good performance in a mission.
Infantry and Armor [ ]
Upgrade
Description
Effect
Cost
Notes
Rally
Reinforcements will arrive quicker for all infantry.
10% faster reinforcement
1
Post Haste
Decreases the reinforcement time for all units even further.
15% faster reinforcement
2
Range Training
Your sharpshooters have spent time training on the range.
+50% damage for sharpshooters
3
Ballistics
All infantry armed with rifles will inflict more damage.
+15% damage to rifles
1
High Explosive
Our engineers have tweaked the Mills bomb to pack more of a punch.
Larger area of effect for grenades
2
Fire Support
Gunner crews are trained together to provide more deadly fire support.
+30% damage for Lewis Gunners
3
Hard Headed
All Infantry soldiers gain a slight defensive bonus.
+10% for defense
1
Entrenched
Infantry have been trained in defending themselves better in the trenches.
+10% defense when entrenched
2
Tank Command
Tanks deal more damage and take less.
+25% damage and defense
3
Morale Boost
Your men receive an extra ration of rum before each fight.
15% boost to morale
1
Officer Rally
Your officers will take command over larger numbers of men.
Larger bonus area
2
Fire Support [ ]
Upgrade
Description
Effect
Cost
Notes
Mortar Accuracy
Mortar crews will fire far more accurately at designated targets.
+25% more accurate
1
Artillery Accuracy
Artillery crews fire more accurately on designated targets.
+25% more accurate
2
Resupply
All types of fire support resupply are shortened significantly.
+40% faster resupply
3
Mortar Barrage
Increases the amount of rounds fired in a single mortar strike.
Additional rounds
1
Artillery Barrage
Increases the amount of rounds fired in a single artillery strike.
Additional rounds
2
Barrage of Fire
Makes artillery strikes long and intense barrages which will decimate the enemy.
Additional rounds
3
Heavy Mortar
Mortar shells are far more effective against tanks .
+30% damage to tanks
1
Heavy Artillery
Artillery and Anti-Tank shells are more effective against hard targets.
+30% damage to tanks
2
Anti-Tank Barrage
Anti-tank batteries will fire more rounds at enemy tanks.
Additional rounds
3
Bugged, has no effect.
Toxic Gas
Our gas make up has been altered to be more effective.
+25% damage
1
Lingering Gas
Our gas has been reformulated to hang longer in the air.
+30% duration
2
Bugged, has no effect.
Infantry and Armor [ ]
Upgrade
Description
Effect
Cost
Notes
Ballistics
All infantry armed with rifles will inflict more damage.
+15% damage to rifles
1
Machine Gun Trench
Our machine gun teams have been training in operating in trenches.
+15% damage when entrenched
2
Sturmtruppen
Our Sturmtruppen are a tool of destruction.
+30% damage for Sturmtruppen
3
Trench Armour
Our engineers have designed armor to protect our men better.
+10% to defense
1
Entrench
Trenches are more secure now providing better cover.
+10% defense when entrenched
2
Industrial Action
Our engineers are able to supply us with Tanks much faster.
+25% faster reinforcement of Tank
3
Reinforcements
Additional reinforcements have been allotted to our fight.
10% faster reinforcement
1
Rapid Deployment
Reinforcements arrive even faster.
15% faster reinforcement
2
Great Leader
Our officers provide great leadership to our men.
+30% damage bonus to surround
3
For the Kaiser
Our men are inspired by the Kaiser.
15% boost to morale
1
For the Fatherland
Our men will die for our country.
20% boost to morale
2
Fire Support [ ]
Upgrade
Description
Effect
Cost
Notes
Mortar Accuracy
Mortar crews will fire far more accurately at designated targets.
+25% more accurate
1
Artillery Accuracy
Artillery crews fire more accurately on designated targets.
+25% more accurate
2
Resupply
All types of fire support resupply are shortened significantly.
+40% faster resupply
3
Mortars are only sped up by 8%.
Mortar Barrage
Increases the amount of rounds fired in a single mortar strike.
Additional rounds
1
Bugged, has no effect.
Artillery Barrage
Increases the amount of rounds fired in a single artillery strike.
Additional rounds
2
Bugged, has no effect.
Barrage of Fire
Makes artillery strikes long and intense barrages which will decimate the enemy.
Additional rounds
3
Bugged, has no effect.
Heavy Mortar
Mortar shells are far more effective against tanks .
+30% damage to tanks
1
Heavy Artillery
Artillery and Anti-Tank shells are more effective against hard targets.
+30% damage to tanks
2
Anti-Tank Barrage
Anti-tank batteries will fire more rounds at enemy tanks.
Additional rounds
3
Bugged, has no effect.
Toxic Gas
Our gas make up has been altered to be more effective.
+25% damage
1
Lingering Gas
Our gas has been reformulated to hang longer in the air.
+30% duration
2
Bugged, has no effect.
Training [ ]
Upgrade
Description
Effect
Cost
Notes
Ballistics
All infantry armed with rifles and sub-machine guns will inflict more damage.
+15% damage
1
Assault Tactics
Assault teams are highly trained and deal more damage.
+10% damage for Assault
2
Fire Support
Your Machine Gun Teams have spent time training on the range.
+40% damage for Machine Gun team
3
Take Cover
All infantry soldiers gain a slight defensive bonus.
+10% to defense
1
Hit 'Em Hard
Our units will do more damage when attacking from flanks.
+10% damage on flank attack
2
Go! Go! Go!
Time doing long runs has increased their endurance.
+20% to infantry movement
3
Red White and Blue
Morale boost to our fighting men.
+10% to starting morale
1
Secure Flanks
Our flanks and support are secure, the men aren't worried.
-20% from morale loss when flanked
2
In Good Supply
Resources needed for all infantry units is reduced.
-20% resource point costs
3
Post Haste
Decreases the reinforcement time for all units.
10% faster reinforcement
1
Resupply Inbound
Reinforcements arrive much quicker.
15% faster reinforcement
2
Equipment [ ]
Upgrade
Description
Effect
Cost
Notes
Grenades
Riflemen and Assault Teams have been supplied grenades.
Grenades added to units
1
Smoke Grenades
Snipers and Assault Teams have been supplied smoke grenades.
Smoke Grenades added to units
2
Explosives
All infantry based explosives do more damage.
+25% explosives damage
3
Mortar Accuracy
Mortar crews fire more accurately on designated targets.
+25% more accurate
1
Smoke Mortar
Mortar teams have been issued smoke rounds
Smoke rounds
2
Barrage of Fire
Makes artillery strikes long and intense barrages which will decimate the enemy.
Additional rounds
3
Air Support
Officers will have aircraft support available.
Air support
1
Artillery
Officers now have access to call in artillery barrages.
Artillery available
2
Armor Production
Our industry has been working overtime to supply more tanks .
-25% resupply time for tanks
3
Engine Upgrade
Our tanks now roll significantly faster.
+25% tank movement speed
1
Anti Infantry
Our tank MG crew have been trained in anti-personnel tactics.
+30% tank MG damage
2
Training [ ]
Upgrade
Description
Effect
Cost
Notes
Ballistics
All infantry armed with rifles will inflict more damage.
+15% damage to rifles
1
Machine Gun Training
Our Machine Gun teams have been in training.
+15% damage to machine gun teams
2
Scharfschuetze
Our sharpshooters are a tool of destruction.
+20% damage for snipers
3
Take Cover
Our defensive capability has been improved.
+10% to defence
1
Secure Flanks
Our men take less damage when attacked from either flank.
+10% defense when flanked
2
Fortified
Our engineers have reinforced our defenses.
+15% defense to all units
3
For the Fuhrer
Our men are inspired by the Fuhrer.
15% boost to morale
1
For the Fatherland
Our men will die for our country.
20% boost to morale
2
Conscripts
Drawing from the ranks of captured armies, riflemen are now 50% cheaper to train.
Riflemen at half cost
3
Riflemen still cannot be deployed until 200 RP are available, but will only consume 100 RP.
Reinforcements
Additional reinforcements have been allotted to our fight.
10% faster reinforcement
1
Rapid Deployment
Reinforcements arrive even faster.
15% faster reinforcement
2
Equipment [ ]
Upgrade
Description
Effect
Cost
Notes
Grenades
Riflemen and Assault Teams have been supplied grenades.
Grenades added to units
1
Smoke Grenades
Snipers and Assault Teams have been supplied smoke grenades.
Smoke Grenades added to units
2
Explosives
All infantry based explosives do more damage.
+25% explosives damage
3
Mortar Accuracy
Mortar crews fire more accurately on designated targets.
+25% more accurate
1
Smoke Mortar
Mortar teams have been issued smoke rounds
Smoke rounds
2
Bugged, has no effect.
Barrage of Fire
Makes artillery strikes long and intense barrages which will decimate the enemy.
Additional rounds
3
Air Support
Officers will have aircraft support available.
Air support
1
Artillery
Officers now have access to call in artillery barrages.
Artillery available
2
Armor Production
Our industry has been working overtime to supply more tanks .
-25% resupply time for tanks
3
Heavy
Increased armor on our Panzers should protect against enemy fire.
+15% armor to Panzer III
2
Engine Upgrade
Our tanks now roll significantly faster.
+25% tank movement speed
1